#pragma once
#include <stdlib.h>
#include <GL\glew.h>
#include <GL\glut.h>
#include <GL\GL.h>
#include <GL\glui.h>
#include <GL\wglew.h>
#include <string>
#include <cstdint>
#include <cstdio>
#include <sstream>
#include <iostream>

using namespace std;

class Draw_Scene{

public:
	Draw_Scene();
	~Draw_Scene();
	void InputHandle();
	void initGraphicSetting();
	void draw_room();
	void draw_table();
};